I created a simple boxing ring for the background and when I think about it, I may have spent more time than needed because of how blurry it is.
Zbrush
Zremeshed Head
I created a simple boxing ring for the background and when I think about it, I may have spent more time than needed because of how blurry it is.
Zbrush
Zremeshed Head
I’m reaching the final meters with this character. I polypainted the base for everything in ZBrush and then continued working the textures in Photoshop. So pretty simple process regarding that. I’m rather happy with how the hair is turning out. I’m using the standard Hair&Fur in 3ds Max so again, nothing fancy, I am rendering the hair through Vray so I’m using VrayHair material.
My next project, The Boxer, a concept by Wouter Tulp. I’ve finished the basic model in Zbrush and I’m thinking about just to Zremesh for final topology. I have already started the UV’s on the head and body so there is still a good amount left.