Egill Skallagrímsson

Update on Egill, been doing plenty since last post, Texturing the body in Mari, Substance Painter for the cloth and prop. I’m not 100% sure what kind of lighting I will do in the final render but might try a few and see how it will look.

I’m happy with the eyes of the character, been experimenting with a very efficient way of making them, both model and texture and it’s probably something that I would now be able to do in 10 minutes.

The splotches on the cloth will make sense when I do the final render with textures, I am working on believable blood in Substance Painter as the plan is to have him drenched in blood. So far the tests are looking alright. For the body I’ve been testing a mix shader approach for it, so the only thing I need for the blood on the skin is a mask. I use the same mask to generate a displacement map.