Cop update – textures

I’ve started the texturing process using a mixture of Mari and Photoshop. For all the skin I’m using Mari and the rest Photoshop.

I also posed the character to fit the concept, I used the Subtool Master plugin in Zbrush which is super fast and simple.

I’m really pleased of how the character is rendering out since this is straight out of Vray.texturewip

Policeman

As it often happens when I’m modeling, I begin a project, work on it until I stop liking how it is turning out and start a new one.

This character I started modeling roughly 2 years ago and in some curiosity opened the ZTool file couple of days ago. The character was created by an artist called Rayner Alencar (here’s the concept). The last time I worked on it I had finished the base mesh, finished retopologising the head, the body and the shirt. I did some tweaking to the topology of the shirt and ears, then created the rest of the outfit.

I’m planning to take the character into Mari and texture him there and will do my best to do the concept some justice. But I think I will make the character slightly less stylized as in the concept.

wip_001